Showcasing Creative and Inclusive Teaching Practices

Making Learning Accessible, Creative, and Impactful

About Me
Hello, my name is Daniel Dixon, and I am a dedicated Special Education teacher with more than sixteen years of experience in education. I am passionate about designing lessons that engage students through creativity, technology, and inclusive practices. My goal is to empower all learners to grow academically and personally by providing meaningful, student-centered learning opportunities. Above all, I believe that every student deserves the opportunity to succeed, and I strive to create an environment where all learners feel valued and supported.
Resume
Here you will find my résumé, which highlights my journey as an educator, including over fifteen years of teaching experience, professional certifications, and academic accomplishments. My goal is to continue fostering inclusive, engaging learning environments where all students can thrive. You can view or download my résumé using the button below.
Inspire and Educate
Unlocking Potential through Cutting-edge Teaching Methods

Lesson Development

Stay tuned as more artifacts are added later.

Dedicated to Continuous Growth
Highlighting certifications, professional development, and achievements that shape my teaching
Teaching Through Connection
Technology should bring people together. In this blog, I share how interactive tools, game-based learning, and creative communication strategies transform the way students engage with content.
17Oct

A reflection on using Kahoot! as an engaging communication tool that supports active learning and student participation.

During my time in a social studies classroom, Kahoot! became an invaluable tool for me to review key concepts and prepare students for assessments. It also served as an engaging way to introduce new ideas through what the company calls Blind Kahoots!—interactive game formats that blend instruction and participation. The instant feedback, lively competition, and colorful visuals always seemed to bring out the best in my students, and made each session exciting.

Kahoot! is an online game-based learning platform that allows teachers to design quizzes, polls, and discussions for students to play in real time. Learners join through a game PIN using their own devices, answering questions while seeing immediate feedback and live rankings. The format transforms review activities into exciting, fast-paced competitions that promote focus and participation.

I chose Kahoot! because it has consistently engaged my students during content review in American Government, or other social studies classes that I taught. The platform encourages collaboration, friendly competition, and quick formative assessment. My featured Kahoot, Foundations of Gov’t Review – Part 1, includes twenty questions aligned with the first unit in our curriculum in the state of Alabama, giving students a fun way to revisit key terms and concepts before tests. 

In professional settings, I could also use Kahoot! to facilitate professional development or department meetings. Its mix of communication and gamification encourages interaction across any setting. The balance of accessibility, color, and instant feedback makes Kahoot! an effective tool for engagement and learning.


Click here to view or play my feautured Kahoot: Foundations of Gov’t Review – Part 1

Learning Resources
This page features my LiveBinders collection titled “Gamification in Education.” It highlights ten articles, tools, and examples that show how game-based learning strategies can transform classroom instruction. These resources focus on engagement, motivation, and using technology to create more interactive lessons for students.





  • Geneva, AL, USA